While I have nothing to do I am going to post the first part of my army review for Vampire Counts. And it will be over the back bone for my army… Zombies. As an individual model zombies are underpowered and unable to take on almost any unit. However, that is not the role a zombie should ever be placed in. Zombies are designed to be thrown in to battle in shambling hordes of undead, overwhelming even the most elite enemy under sheer weight of numbers. The zombies are cheap, giving the player the ability to throw 100+ models into even the smallest scale games, which seems to be necessary. Zombies are WS1 and only S3/T3 and are subject to the Always Strikes Last rule, as such they pose little difficulty to even the meanest trooper. But when grouped in large enough numbers they become a unit capable of dealing with anybody, no matter how elite.
But it is only when coupled with the fell magic of the Lore of the Vampires that the Zombies become a force to be reckoned with. With the newly dead special rules it is possible to raise as many as 16 zombies with just a single casting of Invocation of Nehek. Coupled with the ability to cast that spell for each wizard on the table and it becomes incredibly difficult to deal with them. And coupled with a Corpse Cart special ability they become incredibly hardy in close combat. There are many other powers that can greatly help a unit of zombies, but we will cover them when I post for the Necromancer and Corpse Cart.
Needless to say it is difficult in my mind to concieve of playing Vampire Counts without this unit in the middle of any Undead Army.