The new edition is officially here, and we already have our copy. I can’t say for sure about AG, but I know after I read through I will post a review of what I think the new edition will do to the dynamics of 40k. Can’t wait to see all the changes.
Monthly Archives: June 2012
Relocating
Put on your traveling music as its time for the great OmniDevil Migration. I am just doing this post to update/apologize for my lack of posts here recently. I am in the process of buying a house in Derby and have had to pack all my stuff up for now. I should be back to normal in about a week, and on a positive note I will soon have a garage in which to hold some Saturday evening wargaming. Even better than that, I should be able to make some more of the Thursday night D&D sessions after I get settled in as it won’t be an hour drive out of my way.
Gerbo’s Adventures: Sewer Fishing
As the adventurers arrived at the city of Key they found a hastily erected encampment at the west gates. As they approached two city guards blocked their way, a town crier yelling in the background warning of roving bands of Kobolds attacking the surrounding countryside. Continue reading
The Town Crier
As shouted from the town crier in Key:
“Hear ye, hear ye! Beware on your travels. Kobolds ravage the country side. Several hamlets are burning. The Thane of Key is currently working on an actionable plan but states the defense of Key is paramont and will take precident.”
A Tale of Two Armies: Empire Swordsmen and a Cannon
Hey all. Time to give a little update on how the forces of the Empire are doing. The Men of Carnarvon are coming on nicely. Continue reading
A Tale of Two Armies – Zombie Horde Update
Well I guess I am going to have to carry the update for yet another week. The total number of finished zombies has officially breached 100. Continue reading
8 Ball post 9
Friday February 24
Damn Dog.
As it turns out dogs are true monsters. Houdini disappeared for over a week and I was scared that it met it’s demise at the jaws of Bloody Mary. That dog eats everything… If you don’t believe me, check out the land mines left in the back lawn. There are bits of tables, dolls, silverware, you name it, it was probably in there. I think Joan misread the label on the dog and bought a land shark instead. Continue reading
Aelland-Update: A path to Key
So last week we played the conclusion of the “Path to Key” quest. It was interesting with two players being out once again and another player joining in. Instead of pushing it off yet another couple of weeks, I opted to run with the changes and (some might say cruelly) leave the troupe without their healer. So here is the conclusion the the story: (Actually just a link to the earlier post which has been updated) Continue reading



