I’ve been intending to update this a bit sooner, but things at work have been busy. So the players had a little combat, and they all accused me of trying to kill them. Honestly I wasn’t that cruel, they only suffered a few minor cuts and bruises, but any good storyteller will tell you, sometimes the players will over emphasize such things. On to the game:
The crew awoke to an average day. The sun peaked out from between the clouds here and there and the sounds of the city Key were bustling. Gerbo the Halfling, Gnoc the Monk, Trogdor the Barbarian and Dumb Dumb the Fighter were rousing themselves from the straw mats of the Old Rooster Inn.
Yesterday they had collected some potions to heal themselves, for they had feared that their compatriates would not be able to join them in the search for the tinker Gnome Glorri Googleberry. The one bit if advice they remembered is that he was a strange one.
Hopeful that one of their compatriates would have returned from their slumbers, the party went to the Temple of the Gods to see how they fared. It was here that they found Sasha, the Paladin. He looked as if he had gained a year of age.
He recalled being pulled into an alternate dimension and attempts by a being named Giza who tried to coerce him into becoming a soldier in his cause. Clinging to his faith, Sasha managed to hold on and prevented him from being coerced into the dark legions that were of the realm.
The party regrouped and left via the gate to get them out of town and closer to their destination.
As they left, they discussed travel plans. Not wanting to be bogged down by entering a large city, and the adventure that may become within, they avoided entering Noki, and instead went around it. They rested at the entrance of the Darkwood Forest, where they had spotted a rough game trail that would probably lead them to the Oldenheim Workshop.
Gerbo, deciding that the better course of action would be caution, went ahead and scouted the dark forest. The canopy blocked out most of the daylight, and so it was easy to hide. The thick roots prevented easy travel, but the party started down their trek.
Gerbo didn’t see anything to worry about immediately, and was carefully scouting ahead when something wrapped itself around his neck. With a surprised yelp he was dragged off the ground and his vision began to blur. The thick tendril of an Assassin Vine wrapped around him, the yelp was enough to warn the party that trouble was ahead.
Dumb Dumb and Trogdor rushed forth along with Gnoc, to see what had assailed their friend. Seeing that he was encased in more vine than Halfling, the two went to trying to hack their friend free. The vine fell, releasing Gerbo, to his relief. Once he had a chance to get his breath, he informed them he wasn’t searching ahead for a while. On looking back the vine had disappeared.
The travellers were travelling a bit further when they were ambushed by an Ettercap, who shot a web at them. It missed horribly, blowing it’s cover. The party was quick to respond, making short work of the Ettercap. Dumb Dumb went to inspect the Ettercap’s surroundings for treasure and wound up encasing himself in the web it had nearby. Luckily there were no other monsters around, so Gerbo helped him to escape.
The party had travelled for quite a while now, and could see ahead that the game trail widened and through the canopy they could begin to make out the green shape of a building. Unfortunately, ahead they also noticed a group of four green tinted pointy eared Goblins and their furry and much larger cousins, three Bugbears ahead.
Rushing forward, they fought the goblinoids, while Gerbo prayed there were no more assassin vines hiding about and attempted to hide within the foliage. He heard a loud snap on the ground beneath him and swore a bit, but then regathered himself and entered the foliage.
The battle lasted a bit, with yet another member taking some serious damage. However they Bugbears and Goblins fared worse, and were dispatched.
The party started to loot the bodies, and look for Gerbo, who normally was around here but couldn’t find him. Instead he was cowering bravely inside a bush, trying not to be seen by a troll that had been attracted by the noise of fighting.
The troll burst through the foliage and charged the shocked party. The battle went fiercely , with the troll suffering large sums of damage, only for the wounds to close before the assaulteers.
It was then that Gerbo, from his hiding spot in the shrubs, noticed a mechanical object shambling towards them. It moved using it’s arms as support, as it’s legs could not quite bend for proper walking. Smoke billowed from it’s stack, and it was purposefully moving towards the battle. A single glass oculous was it’s point of view. One arm had a chainsaw appendage, while the other had a scissor grasper.
The machine grasped the troll and sprayed a great gout of steam at it. The party also ended up becoming victim to the steam burst, nearly finishing some of them off.
Completely absent of the near casualties with the party, the machine asked in a chipper and nonchalant manner, “What brings visitors out here?”.
The party, too beaten to fight any more, asked if it was Glorri. When the machine popped it’s top, the pilot identified himself positively as Glorri. He was sweating from head to toe, and he informed the party that this device was fairly well tested, although it was very hot to operate.
They came to a clearing, where the oxidized exterior of a three story copper building towered before them. Gerbo stated he had some questions to ask Glorri, and Glorri insisted that they go inside.
Inside they saw a number of wild devices, of which were in various states of testing, and Glorri brought them to a study of sorts. He offered each of them a seat, and Gerbo was about to take advantage of the offer until he heard that it was mostly tested.
They asked Glorri about the Ael’Soh necklaces, and that they had heard that Glorri might know a bit about them. On being provided a description, Glorri said he may have seen something like that. He called for someone named Sarga.
A half orc female entered the study and met them, whom Glorri introduced as his love, Sarga. It was later disclosed that they even had a child between themselves.
Sarga, when asked about the Ael’Soh stated that she indeed was a mage of the ancient order that entrapped the dragons in their current bodies. She confirmed that each amulet was specific to the dragon it prevented from morphing back. Hers was to a dragon named Korin Thi’Shao, who had an affinity for goblinoids. She gave a location off the coast, where the cave it was in was only accessible during low tide.
Meanwhile, Glorri kept interrupting. Apparantly Sarga had never told him that she was really a being within another beings body and he couldn’t quite wrap his mind about what she was saying. She promised she would explain it later to him.
Towards the end of the conversation, Poe was possessed by Ael’Halor who informed them that Key was under attack. Kobolds had found a way in through the sewers, and during the night took over most of the northern section of the city. He did not need the party’s assistance, but they should be aware of the dangers they may face.
The party was talking about heading out again when Glorri insisted they stay and heal up. He would be able to provide food for them and see about getting someone to tend to their wounds. The party accepted his invitation and found their room.
And that’s the story folks. As you can see, it’s completely unjustified to say I was harsh on the guys. I figure they all survived…. Mostly… So we prepare for the next game.