Fliers are in for 6th edition and they have added a new layer to the game, which added more rules. As Victor and myself have nothing better to do with the construction slowing down business, we have been discussing the rules that concern this new and exciting addition to the game. One of the first problems we have encountered for fliers actually is in a dog fight situation for one of the armies, the Necrons. The Necron Doom Scythe is the wielder of one of the most powerful weapons in the 40K universe, the Death Ray. It is a potent anti-infantry and anti-armor weapon that uses a 3d6 roll to make a line on the board and everything under said line takes a S10 hit. The problem that arose is that firing against fliers means you have to Snap Shot and the Death Ray can’t be Snap Shot. Sky Fire says that the model using this rule uses his normal Ballistic Skill when firing on fliers, but it doesn’t say if you ignore all of the other snap shot rules. We debated this rule for quite awhile, both of us able to see both sides of the argument had merit. Finally I decided to pose the question to the experts, the makers of the game Games Workshop. I called their customer service number and much to my surprise was instantly in contact with someone who not only had heard of the debate but who also could help us solve our debate. He informed me that the FAQ squad was currently debating the issue and that an official response would be posted soon. Until then he told me that the crew at GW were currently using the following rules. A Doom Scythe can use his Death Ray against enemy fliers if he declares that he is using Sky Fire first, however if he does so his weapon can only affect enemy fliers. Likewise if he doesn’t Sky Fire he can only affect ground troops and vehicles. As this is as close to an FAQ as there is at the moment that is what we will use until told differently by GW.